Inside the Fallout Universe, Gaming’s Most Surprising Television Success
The post-apocalyptic TV show has come back to its platform, and it's fair to say that fans were agreeably astonished by the excellence of its first season. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three separate characters, it succeeded in capturing multiple facets of the gamer's adventure.
There was Lucy the vault dweller, attempting to act with integrity and learning that the wasteland made that very difficult; Max, the Brotherhood of Steel initiate, who starts doubting his faction's authority and unleashes plenty of trouble in mechanized battle suit; and the Ghoul, a standout performance who has long since lost any ethical bearings out in the contaminated wastes.
Setting the Stage for the Second Season
The show's first season ending disclosed key information about the culprits behind the nuclear war that sealed a group of people in underground vaults for centuries. It also left numerous mysteries unanswered for the upcoming chapter – and, on this occasion, hopes are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks one of the series creators.
“Going into the initial season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We are ecstatic with the response to the show, so this time people are coming in with more enthusiasm and different expectations.”
A New Vegas Vibe for Season Two
The second season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the franchise, even if it was technically flawed at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so integral to that game,” notes Nolan. “That parched, blasted-out Route 66 feeling of the game is so much rewarding to bring into the show.”
In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators suggest that it acknowledges the player’s journey.
Crafting a Tangible World
The Fallout TV series is praised for its tactile feel – its creators insisted on authentic items and environments were fabricated, mirroring the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” observes another of the showrunners. “The whole point of an translation, particularly of a video game, is to seem like it’s real.”
In fact, pretty much every element you see on-screen is real, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are created using puppets, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series works because it is made by accomplished storytellers who are also passionate gamers, in collaboration with the visionaries behind the video games. This shared passion for the universe is evident in the final product.
The second season is debuting on a episode-by-episode basis rather than as a all-at-once release, marking a change from the first season. This schedule will allow for a altered weekly discussion, something the creators themselves are excited to observe.
“It's richer, it’s more expansive, it’s wittier, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”